Unlike statistics in The Escapists (1), your Health, Stamina and Intellect will not decrease over time in The Escapists 2. Because everyone loves it when a plan comes together. You’ll notice all the recipes in the crafting menu being divided into several Intellect tiers, so depending on the item(s) you’re looking to make, you’ll need to increase your stat to a certain level. However, I would need someone else to do the TEWD crafting page, as I'm not experienced with this game. Items and crafting recipes for The Escapists 2, on one filterable page. If those ideas are accepted by the staff of this wiki, I would be more than happy to desing the TE1 and TE2 crafting pages.I still dont understand how you get all those crafting recipe without looking for it at wiki. How to craft When in game all you'll have to do is simply press 'C' and a crafting menu will appear. One the other hand, this design could let readers think that some of these items are available in TE1, or that some items are not in TE2 due to them having TE1's sprites. A quick and simple run-down of a couple of crafting recipes for The Escapists. Crafting in The Escapists is one of the only ways you're going to put your escape plan into action- without crafting you'll basically be stuck in your boring routine for the rest of your pixelated life, (or 32 years). My main problem is that you cant save notes after reading them. If you want to RP a little bit and stretch out your first few escapes to find recipes thats cool too, would extend the gameplay some. two files and a roll of duct tape always creates flimsy cutters in TE1 and TE2). Looking them up will make escaping a lot faster/easier. Second, I understand that one the one hand the way this page is currently designed prevents repeating information about crafts in every game of the franchise (i.e.Crafting Item Requirements Plastic Key: Key Mold x1 + Molten Plastic x1 TE2 Item Requirements Int Fake Keycards. The Cattle Prod lasts as long as the Makeshift Stungun, breaking after 5 uses. This weapon is very similar to the Makeshift Stungun, in that it can instantly knock out an Inmate or Guard, with the exception of SWAT Guards who require two hits. It is considered contraband in TE2 and the PC version of TE1, but not on the console/mobile versions of TE1. The Cattle Prod is a weapon in The Escapists 2. Following the spirit of being easy to read, I think that Desktop, Console, and Mobile-exclusive items, crafts, effects, should own their own icons, just like Gamepedia's Terraria Wiki does. Molten Plastic is a contraband item in The Escapists, used to create a Plastic Key and Fake Keycards (TE2 only).I think that the reader should not be expected to look after every detail for most crafts. First, there are multiple recipes that are changed between TE1 and TE2, as well as Desktop, Console and Mobile versions of TE1. Split this page in multiple ones I think that the crafting page should be spitted in three: One for TE1, one for TEWD and the last one for TE2. Snatching a key from a guard’s body, then crafting a key mould, and then putting it back on the body can be time-consuming (especially as medics in The Escapists 2 seem super fast). plastic spoon + lighter, plastic knife + lighter, plastic fork + lighter 65.129.9.4 21:29, (UTC)matthew wieber Crafting there are more crafting recipes for molten plastic.
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